Juan José Gómez
  • gomezjuanjo1999@gmail.com
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PERSONAL PROJECTS

Caliope Game Engine

Game Engine C++ Vulkan
A game engine programmed in C++ using Vulkan from scratch as a didactic exercise to explore a new architecture oriented to data

Vulkan Game Engine

Game Engine C Vulkan
A game engine programmed in C using Vulkan as a didactic exercise to learn game engine development at its lowest level

OpenGL Game Engine

Game Engine C++ OpenGL
Is primarily an early-stage game engine for Windows written in C++

Teselator

C++ WXWidgets Tool Development
An application in which the user draws on a canvas and can convert it into tiles, which are 8x8 color-coded matrix, for use directly in DevKitPro

At Deaths Door

C++ Unreal Engine Game Development
A prototype to show all the features of my action-adventure framework developed in C++

Inari The Forgotten World

C++ Unreal Engine Game Development
Puzzle game that shows AI behavior and a quadrupedal movement system

Operation Crimson Day

C++ Unreal Engine Game Development
Top down shooter with a wave system, entity manager system and dynamic music system when the difficulty increases.

NDS Game

C Game Development
An short puzzle videogame for NDS where the player must go throught a dungeon in a limited number of movements.

PROFESSIONAL EXPERIENCE

  • Hasten Group

    November 2025 - Today

    Working for a major client as a Senior Developer in C and C++ to improve and extend their software.

  • Freelance

    September 2025 - November 2025

    I have worked for Mob Entertainment most of the time and have also offered my services to small businesses.

  • Catness Game Studios

    January 2023 - February 2025

    Porting games and developing tools to facilitate the job. All was developed using Unreal Engine 4, Unreal Engine 5 and C++

Juan José Gómez © 2026. All rights reserved.