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Juan José Gómez

botblocker1234@gmail.com dont send here


Programmer and designer of games and applications

About

I'm Juan José Gómez a programmer and designer for games and applications

I love programming, I do my best to learn new things, I am curious, constant and committed to any projects I'm into, so I rarely leave any of them half done. Whenever I work I always look for the best possible result as well as learning from my mistakes and from others. I also have a positive attitude, I am responsible, I know how to work in a team, I always try to aport my part and I have pure dedication to what I do.

Apart from programming I like to read, play videogames, role playing games, talk about all kinds of topics and take leisurely walks.

Country: Spain

Languages: Spanish · English

Formation: Cross-platform application development



Languajes

  • Programming languajes: C++ · C · C# · JAVA
  • Database: SQL

Technnical tools

  • Videogames: UnrealEngine5 · UnrealEngine4 · DevKitPro
  • Software: ImGUI · wxWidget · AndroidStudio · Vaadin
  • IDE's: VisualStudio · VisualStudioCode · Eclipse · Netbeans
  • Version control system: Github
  • OS: Windows · Ubuntu
  • RDBMS: PostgreSQL · SQLite · MongoDB · Oracle
  • Documentation: LaTex · Doxygen

Education

2019-Today

Degree desing and develop of videogames

At the moment i still studing on this degree.

2017-2019

Professional formation on Cross-platform application development

Two years where i have learn about who to develop cross-platforms software with JAVA, Android Studio, C# and SQL.

Experience

2019-Today

Doing projects on my own

I start new projects, both games and programs..

2019 [3 months]

GTS

Internship during my professional formation, during this period I developed a software using Vaadin that even gave benefits to the company (I can't give details due to a NDA).

2016-2019

Learning on my own

During this period I have made several prototypes in order to learn how to program using C/C++ as programming language.
In 2018 I start learning Unreal Engine 4.

Projects

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2022

Inari The Forgotten World



A 3d platform and puzzle game with stylized aesthetics where you guide a wolf guardian through a forgotten and beautiful world to help a little puppy.
Enter this small world to face its challenges and dangers to unravel its mysteries.

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2021

Operation Crimson Day



Top down shooter on 2.5D pixel art where there are objects with a pillar form which attracts strange creatures.
Your mission is kill as much as you can and delay the invasion, but be careful because some of these creatures wants to absorb the power from the pillars and will complicate your mission.

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2020

Una Aventura Inesperada



2D puzzle game with pixel art aesthetics.
Your goal is to move obstacles and kill enemies to reach the end of the level in a limited number of moves, when you get it, you have to answer a trivia correctly to pass to the next level.

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2020

Teselator



Draw on a customizable canvas the sprite you want to convert into tiles (with colors included) and it will automatically generate the necessary matrices for DevKitPro to read it and draw the sprite.

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2019

Survival horror game for mobile



A prototype of a 3D game which follows the classic formula of Survival Horror but adapted to mobile format.
It is a prototype that includes a great variety of features caracterictic of the genre.

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Contact Me

Email

botblocker1234@gmail.com dont send here