Experience


C++ Programmer , Catness Game Studios
  • Implemented the leaderboard service for any console platform in 2 days by developing previously a custom plugin in C++ for Unreal Engine
  • Adjusted thousands of LOD properties in 1 hour by developing a tool in C++ to edit them in batches
  • Achieved substituting 700 old dialogue audios with new ones corresponding to their new subtitles in 1 day by developing a tool in C++ for Unreal Engine
  • Ported Sea Horizon for PS4, PS5 and Xbox in 3 months by first solving the complex tasks using Unreal Engine
  • Ported Hell of an Office for PS4, PS5 and Switch in 6 months by working with the team using custom plugins
  • Ported Genie Reprise for PS4, PS5 and Xbox in 2 months by using Scrum and custom tools in C++

Skills


Languages: C++, C
Technologies: Dear ImGui, OpenGL Mathematics, EnTT, GLFW, Spdlog, Stb_image, Glad, OpenGL, Vulkan
Software: Unreal Engine 5, Unreal Engine 4, Perforce Helix Core, RenderDoc, TeamCity

Projects


  • Developed a first game engine to learn the basic concepts, programmed a layered architecture and implemented subsystems such as physics, renderer, ECS and events in 1 year
  • Tools Used: C++17, OpenGL, GLFW, Glad, OpenGL Mathematics, Dear ImGui, Stb_image, Premake5
  • Programmed a basic version of the first game engine, made from scratch in C with an efficient architecture by applying a data-oriented paradigm
  • Tools Used: C, Vulkan, Make, Stb_image

Education


Universidad Jaume I , BS in Game Desing and Development