C++ Programmer
, Catness Game Studios
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Implemented the leaderboard service for any console platform in 2 days by developing previously a custom plugin in C++ for Unreal Engine
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Adjusted thousands of LOD properties in 1 hour by developing a tool in C++ to edit them in batches
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Achieved substituting 700 old dialogue audios with new ones corresponding to their new subtitles in 1 day by developing a tool in C++ for Unreal Engine
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Ported Sea Horizon for PS4, PS5 and Xbox in 3 months by first solving the complex tasks using Unreal Engine
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Ported Hell of an Office for PS4, PS5 and Switch in 6 months by working with the team using custom plugins
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Ported Genie Reprise for PS4, PS5 and Xbox in 2 months by using Scrum and custom tools in C++